Card Games Codexery

War (card game)

A simple, random card game often played by children.

War (card game)

War, also known as Battle in the United Kingdom, is a simple card game typically played by two players using a standard playing card deck. It is often played by children and has many variations, as well as related games such as the German 32-card Tod und Leben ('Death and Life'). The objective of the game is to win all of the cards.

Type
Card game
Players
2 or more
Deck
Standard 52-card deck (or 32-card Skat pack in variants)
Objective
Win all cards
Known for
Simple, random gameplay with no player choices
Variants
Casino War, Prisoners of War, Bettelmann, Tod und Leben, Automatic War, Peace, Underdog

Lore & Background

War is a card game in which the deck is divided evenly among players, each receiving a down stack. In unison, each player reveals the top card of their deck—a 'battle'—and the player with the higher card takes both cards. Aces are high, and suits are ignored. If the two cards are equal, a 'war' occurs: both players place the next card face down and then another card face-up. The owner of the higher face-up card wins the war and adds all cards on the table to the bottom of their deck. If the face-up cards are again equal, the battle repeats until one player's face-up card is higher.

Reader's Guide

War is widely known and has many variations. Most descriptions are unclear about what happens if a player runs out of cards during a war; some variants declare that player the loser, others allow the player to play their last card as the face-up card, or replay the game from the beginning. There is also a variant where the player with more cards must provide cards for the war. Game designer Greg Costikyan observed that since there are no choices in the game and all outcomes are random, it cannot be considered a game by some definitions. However, the rules often do not specify the order in which cards should be returned to the deck; if returned in a non-random order, the decision of putting one card before another after a victory can change the overall outcome. The effects of such decisions are more visible with smaller decks, as it is easier for a player to card count, but decisions can still affect gameplay with standard decks.

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